Tremors 2: Aftershocks
Teens

Tremors 2: Aftershocks

Best from age 12 · PG-13 · 1996 · 100 min

Tremors 2: Aftershocks

Earl Bassett is back, battling more subterranean monsters at a Mexican oil refinery. This time, the Graboids have evolved, posing new, explosive challenges for Earl and his team.

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What's in it

0 = none · 10 = intense

Violence & peril

Strong

6/10

Language

Moderate

3/10

Drinking, drugs & smoking

Mild

2/10

Romance & sensuality

Mild

1/10

Scary moments

Strong

6/10

Heads up

  • Creatures are shown being shot and blown up
  • Characters use some mild profanity
  • Brief scenes of alcohol consumption

Models well

  • Teamwork and cooperation
  • Resourcefulness under pressure
  • Facing your fears

Talk about it after

  • How does experience help solve new problems?
  • The importance of planning and strategy
  • Why relying on others is crucial in a crisis
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Cast & crew

Trailer (4K restoration, 1080p)

Unboxing

How They Made Tremors II

Capturing A Graboid

Chased And Trapped

Hiding In Plain Sight

Monster Sniper

Always Call Burt For Backup