
All ages
Jimmy Timmy Power Hour 3: The Jerkinators!
Best from age 6 · G · 2006 · 44 min
All agesBest from age 6 · G · 2006 · 44 min · Action · Adventure · Comedy · TV Movie · Science Fiction · Fantasy · Animation
Jimmy Timmy Power Hour 3: The Jerkinators!
Jimmy Neutron and Timmy Turner team up again, building a super-robot that predictably goes rogue. Cartoon chaos and comedic battles follow as the genius and the fairy-powered boy try to stop their out-of-control creation. It is a wacky, animated adventure.
What's in it
0 = none · 10 = intenseViolence & peril
Moderate3/10
Language
Mild1/10
Drinking, drugs & smoking
None0/10
Romance & sensuality
None0/10
Scary moments
Mild2/10
Heads up
- Fantasy violence with robots
- Some cartoon slapstick
Models well
- Teamwork and collaboration
- Problem-solving creatively
- Responsibility for inventions
Talk about it after
- What makes a good leader?
- The importance of planning ahead
- Consequences of unchecked power
Researched and reviewed by our BYU-Pathway team. Your visit helps keep them working.Our mission →
Cast & crew
Jimmy Timmy Power Hour 3 The Jerkinators Promo Trailer (Nickelodeon 2006)





